The Moza R12 is one to consider
So Moza sent the R12 for review and the KS wheel. You've got to pay attention to this. I really like this wheelbase. The Wheel, not terribly impressed,
By the way I do have an affiliate link with moza and gtomega where they carry moza products. This video is just about the r12, the ks video will come separately. Check our affiliate links.
My story with moza is strange they've sent a few items for review in the past. Mainly due to quality control, they always had some problems. Crp pedals that were dead on arrival, R16 wheelbase stopped being recognized, R9 wheelbase sounds like it has electrical problems, I must tell you that for this bunch of items, they still aren't really there in terms of quality control. Not the wheelbase, I think, because it has some electrical sound, the wheelbase is great. But the ks wheel rattles. That's for another video though.
I had a few nitpicks from the R9 review that I'm glad to report are fixed for the R12. They are not power related at all.
The R12 follows a logical path for Moza. At 12 Nm, hence the name, It is inserting itself where Moza doesnt have a wheelbase and to be fair into a segment where the competition isnt that large being only the La Prima and the Logitech pro, but both of them have a rather small footprint.
Basically free realestate and to be fair a lot of simracers ask for something around this power and prices. Oh also, this is PC only no console compatibility.
Speaking of that, prices, the R12 will set you back 589 dollars, 649 euro or 589 pounds plus tax.
The unboxing experience is straightforward, no bullshit. Love it. Open up, we have a power supply, rated at 216Watts, an upgrade over the R9s 180, a lead, some really short M6 bolts and the wheel that comes in a protective bag. I appreciate Moza boxes. They are small and have everything. Just like this channel, so subscribe.
The Wheelbase is really tiny like all Moza wheelbases. The R12 has a useful cube-like shape. In the back there are the connectors for pedals, shfifters and ofcourse the USB, sadly not USBC, and the power connector. The power button is also at the back. The R12 is only bottom mounted. There is a desk cradle, for desk drivers. Most will mount it in a wheelstand or simrig. For that, word of caution as the wheelbase doesnt have deep holes. You may require longer M6 bolts if the rig mount plate is thicker, but always have at hand some shims so you dont over thread and then damage the base.
The wheel base is super rigid, sturdy, the R12 wheel shaft is shorter than the r9 while the wheelbase itself being mostly the same size as the R9. Everything is built of metal, on the bottom the 4 mounting holes, on the top 2 for the optional display unit. Pro tip, dont get it, find a third party solution. The QR is extremely good. Super sturdy easy to get in and out. One of the improvements of the R12 might look insignificant, but theres now a small indented arrow pointing where is up, so theres no guess work now.
Continuing with the wheelbase, the R12 has a residual hum. Ive heard a few reports of that being the case appearing out of the blue, its not as loud as the R9 was, but considering that the R9 Ive gotten in the past just got even louder after a year, Im not sure if this noise is OK as not everyone says the wheelbase makes noise. Quality control or feature, I dont know. The R16 didnt make a noise besides the Bluetooth LED clicking.
Speaking of the Bluetooth, that annoying blue led, its gone.
The software, or rather the integration with games, used to be my main nitpick with the Moza wheelbases. Despite all the flak I get for being critical of the Moza software, Moza doesnt really care about the criticisms, but rather the intent and what the criticism is about. Last year Ive said that the Pithouse was around 12 to 18 months behind the competition. Well, those 12 months have passed and its true, they are at the level of other more mature integrations out there. Some of the options arent still well explained, but the software generally makes sense, it has really important options and possibilities.
As of the explanations, you have Gameforcefeedback intensity or road sensitivity that are essentially wheel maximum power and filtering or interpolation. Thats the nitpick. The really cool part of it is that the equalizer really fine-tunes effects, like kerbing or understeers and its even possible to change the force feedback response curve maybe to emulate non-power assist cars.
All of these options create a really fantastic driving, so we should talk about the driving now. For me, mostly importantly, its really possible to remove a lot if not all of the inherent signal filtering and remove most of the damping from the driving, so that means in games like Assetto Corsa Competizione, and this was one of my biggest beefs with the software back then, its absolutely bonkers how much it evolve and how it feels. The Forceffedback feels crispy, responsive, detailed, and super fast in ACC. If it feels for you way too much just turn down the Road effects to about 9 or 8, thats the sweet spot.
Assetto Corsa the same deal, its incredibly well-detailed, a true representation of how godlike Assetto Corsa Forcefeedback is. Its so intutitive and connected to the road. Didnt try any drifting though, as I dont have any compatible shifters and handbrake, maybe let me know if you would like to see something like this in the future, you know drifting comparison between ecosystems.
Automobilista 2 also seems to follow the forcefeedback improvement. If thats game or moza pithouse, I dont know, but it feels informative, connected to the road, a far cry from the past.
Didnt try iracing because I haven't paid for it in almost a year, but I assume its as good as the rest because in the past, iracing shown great forcefeedback with Mozas ecosystem.
The force feedback is at the level of any of the top dogs. If I couldnt wait to get away from the R9 in the past because I had very little rear-end feedback in the titles I usually play, I don't have those problems at all this time. It feels like a completely different force feedback system to me.
The R12 just makes sense for me. It sits at a perfect price-to-performance ratio for a direct drive. 12 Nm is plenty for most, Im using it at around 6 to 7 Nm, plenty strong enough for formula wheels like the GS or KS, and with lots of torque for the bigger wheels like the round one in the CS. Its superfast, detailed, and really small and has the excellent Moza Quick release. With the KS wheel it can be pretty good value, but Im not totally sold on this wheel, but there's value here to be explored in the next video, when it comes out, so sub to keep up to date.
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